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| [ home | news | 28th May 04 ] |
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Mac Worms - out now! |
The wait is over... Worms 3D for the Mac is now shipping, so now there's no excuse not to take part in
some 3D worming action!
Feral Interactive have done a fantastic job porting the game over to the Mac. We have to say it
looks great; the response from gamers so far has been very encouraging.
To find out more or to buy the game, visit Feral's W3D microsite linked below. It's got loads
of great content including a demo, so you can try before you buy!
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| links |
[ Feral's W3D microsite ]
[ buy W3D on Mac ]
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| [ home | news | 13th April 04 ] |
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| webkit |
After six months the webkit competition has come to an end. We would like to thank everyone who
took part in the competition, hopefully the sites that entered will continue to be updated and
stay live :-)
Final judging took place last week - choosing an overall winner proved to be tricky as all the
sites in the final round were of such good quality.
'I Got Worms' was the overall winner of the competition. It's a great site and if you haven't
already done so we suggest you go check it out! (link below)
Click the link below for the low-down on the results and a list of the Top 5 sites.
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| links |
[ webkit results ]
[ I Got Worms ]
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| [ home | news | 22nd March 04 ] |
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| Worms on Mac |
Good news for all you Mac lovers out there...
Worms 3D is now available to pre order on the Mac, visit the Feral Interactive website to reserve
your copy!
The website also has some great new downloads available, including movies, screenshots, and audio -
all taken from the Mac version of Worms 3D.
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| link |
[ pre-order W3D on Mac ]
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| [ home | news | 5th March 04 ] |
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| North America / South America / Far East |
The most popular question this week must have been "When is Worms 3D released in North America,
South America and the Far East?"
After some chopping and changing we can now confirm that the 11th March is the date to put in
your dairies. This date only applies to formats PC, PS2 and GameCube.
Until a version is actually approved for manufacture, it's difficult to set a release date. This
is the main reason the release date has changed so often.
XBox will follow at a later date with Live support, this date is yet to be
confirmed.
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| Webkit |
The webkit competition is nearing an end. Hopefully those of you who made it to the final 10
should by now have a pretty decent website up and running.
Round 2 contestants were asked to incorporate their own competition into their website. This
would become part of the judging criteria.
To give them a little more time to get their competition up and running, Round 2 judging has been
delayed slightly.
An email detailing when judging will take place will be sent out to the final 10 next week - so
be sure to check your mailbox!
Click the link below to check out the Webkit competitions.
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| link |
[ webkit competitions ]
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| [ home | news | 27th February 04 ] |
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| Mac Worms video |
Feral Interactive, those nice hard working Mac type people in charge of bringing W3D for Mac to life, have been busy
updating their website again! After recovering from all your hits last week after its unveiling, some new features
have burst onto the microsite for your pleasure!
Use the link below to click through for some audio clips and a QT movie taken from the beta of the Mac version of
the game!
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| links |
[ Feral's homepage with W3D trailer ]
[ Feral's W3D microsite ]
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| APJ's last day :-( |
'Tis my final day here at Team17, after being Webmaster for over 4 years. Time has flown! Hopefully you all
have enjoyed my efforts and liked visiting and using the webites I have created.
I'm leaving Team17 with lots of happy memories and as reining Karting Champion! Hopefully my vast selection
of Kylie posters that I have no room for at home (despite her small but perfectly formed stature) will be
well looked after!
Shame that you couldn't all share in the farewell elevenses I left in reception this morning - in the form of
Jam doughnuts, Chocolate and Blueberry muffins. They were delicious :-)
I have enjoyed my time here immensely and hope that my contributions to the community were appreciated. Sel
will look after you in his remaining few months here. He's done a fantasic job working for us, and all his
effort, hard work and enthusiasm has been appreciated. Nice work, man.
< / body >
< / html >
APJ
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| [ home | news | 20th February 04 ] |
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| Feral go Worms Interactive! |
Feral Interactive, the people responsible for the forthcoming W3D for Mac have just informed us
of their fantastic new microsite!
The site kicks off today with the first screenshots from the Mac version, a trailer, profile,
features and links pages. According to their news snippet, The Mac version is coming on a treat
and the office is buoyant with the sound of 'Oi Nutter!' and more!
Follow the links below for the flash trailer and microsite
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| links |
[ Feral's homepage with W3D trailer ]
[ Feral's W3D microsite ]
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| [ home | news | 13th February 04 ] |
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| US sales news |
Wal-Mart - the US retail giant has confirmed that it will be stocking (at least) 2 of the
4 Worms 3D skus, come US release!
The PC and PS2 versions will be hitting their shelves sometime end-of-Feb (current ETA). With
the Gamecube taking a lesser market share, it may not appear on their shelves. Too early to
say for the Xbox version, which will appear later (ETA April) with its livefunctionality.
Wal-Mart accounts for a massive chunk of USA retails sales, so this is good news for fans as
availability will be no problem!
The US versions will ship with different title/front-end audio (due to licensing differences)
and we've also taken the opportunity to fix a relatively small number of issues that had cropped
up since the European release that had gone unreported in any of the manufacturer approval tests.
This is normal for any delayed release.
The price is also great news too, being a very competitive $29.99!
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| patch info |
Service Patch 2 is currently in approval at Gamespy pending release!
The US PC version of W3D is likely to ship with the 2nd service patch built in (i.e. very latest
code) and so the patch will be available for download for everyone else around the same time (ETA
end of Feb).
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| [ home | news | 4th February 04 ] |
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| W3D goes Xbox Live |
Following on from much speculation regarding the release of Xbox W3D in America, we can
confirm that the US versions of W3D will be Xbox Live enabled!
Xbox Live brings gamers to your virtual sofa from all over the world giving you the
opportunity to challenge other players in the next town, country or continent to see
just how hard your Worm troop really is!
The delay of this title in the North America / South America and Far East territories
is due to a different distributor and separate approval processes to UK / Australia.
The release date for PC CDRom, Playstation2 an Gamecube versions is scheduled for February
2004. The Xbox Live format will follow shortly after.
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| link |
[ more about Xbox Live ]
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| [ home | news | 16th January 04 ] |
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| US release |
Acclaim Entertainment, Inc. Signs Publishing Agreement With Team17 For 'Worms
3D' And Forthcoming Title In North America.
Popular Video Game Brand Comes Home in 3D for First Time on Next-Generation Gaming
Systems and PC
By now you have probably read the press release - and seen that February 2004 is
the date that you overseas people should have in your diaries! W3D will hit your
(r)etailers warehouse shelves (fingers crossed) during that month.
It's been a wait, but it'll be worth it. The delay of this title in the North
America / South America and Far East territories are due to it having a different
distributor and separate approval processes. The release date was set recently by
Acclaim, not Team17 or Sega Europe. Sega of America is actually a separate company
to Sega Europe too FYI!
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| link |
[ full Acclaim press release ]
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soon-to-be- announced |
The eagle-eyed info-hungry amongst you may have noticed this line from the press
release...
"We're pleased to be working with Team 17 on this title, as well as its
soon-to-be-announced title which will launch in the fall of 2004."
Obviously, we can't say anymore, but expect a press release sometime. You never
know, the Christmas concept art might well then make some sense to you ;-)
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| patch |
Testing is on-going with Service patch 2. Our QA department is currently
putting the code through its paces via Firewalls!
Thanks to everyone for your patience, help and suggestions. A release date
has not been fixed yet, sorry.
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| christmas competitions |
Thanks to everyone who took part!
All the prizes have been sent out, but please allow 'till the end of the month
before getting me to look into your deliveries. Some parcels may well take some
time (due to xmas etc.) or may well be held up in customs!
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| [ home | news | 19th December 03 ] |
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| webkit |
The download links for the second round of the webkit competition are just being checked. All
being well we will make these available early next week.
The initial idea was to give the new webkit solely to the final 10 contestants. However, we have
decided to let everyone get their hands on it, should they want it.
The top 10 webmasters will receive an email telling them all the details they need for Round 2.
(cut off date, rules, what the judges are looking for, etc.)
From what we have seen from the sites already the final is going to be very close - we are looking
forward to judging a winner!
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| patch |
Testing has just started on Service patch 2! It's currently being put through its
paces in our own QA department. We then will work with Gamespy to sort some final
issues.
We can't release too much information about it just as yet. What we can say is
that the very earliest it will be released is early 2004 (without promising
anything!)
Thanks to everyone for your patience, help and suggestions.
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| christmas competition |
Over the past three weeks we have given away loads of prizes, all of which hopefully
*fingers crossed* will arrive on the winners doorsteps soon.
So today is your last chance to win some Christmas goodies! You have up until Monday
morning (22nd) to submit an answer.
Thanks to everyone who entered and congratulations to those of you who won prizes. The web
department looks a little bare now without all the prizes kicking about!
Click on the link below for your final chance to win. Good luck and happy guessing!
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| link |
[ christmas competition ]
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| flash navigation |
All those Flash 6 and cookie enabled browsers will have been treated to the new
Flash intro anim on the splash page of this site! Click the flash anim to move
into the site and be treated to flash animated naviagation, or simply click the
HTML button to chose the old style.
If you don't have the Flash plug-in you can download it by clicking the link
below.
IE users may encounter an odd bug where if you go into a flash version of the
site, back to html, then onto flash again - the html version of the page will
be cached. If you do encouter this, simply so a ctrl+shift refresh and all will
be fine. This looks like an IE bug, sorry.
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| link |
[ download flash plug-in ]
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| [ home | news | 12th December 03 ] |
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| webkit |
Round One judging is now complete! Thanks to everyone who entered, it was very difficult deciding
who to put through to the next round.
The list of the 10 webmasters who have gone through to Round Two can be found in the webkit
section of the site, congratulations to you all.
Information about Round Two and the new webkit will be available soon.
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| link |
[ webkit round one winners ]
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| patch |
Development is under-way on Service patch 2. Without promising the earth, here's what we aim to
do ::
- Players will connect on joining a game.
- More tolerant to hosts behind correctly configured NATs/Firewalls.
- Better handling of game aborts due to synchronisation failures.
- Support for hosting and joining from GameSpy Arcade.
This is work in progress and is not ready for immediate release. These points may be spread over
multiple patches, it is yet to be decided.
We don't have unlimited resources here, given that testing, development and release of four SKUs
was concurrent. Thanks to all of you who have been helping each other on the forum and also on
wormNET 3D.
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| christmas competition |
Monday marks the start of the final week of competitions, the prizes will be even better than
what's been given away already.
Considering the prizes are getting bigger and better...the questions will get a little
harder!
Get involved in the Christmas competitions by clicking the link below.
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| link |
[ christmas competition ]
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| internal tournament |
The final of the Worms 3D internal tournament finally took place between Kevin Carthew and Dave
Smith. The final was described by Dave as "The longest, dullest and most painful game of
Worms." Shame we missed it!
A winner was decided though - Kevin Carthew took the trophy along with the respect of the rest of
the Team17 staff with a 2 - 1 victory. Well done to you!
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| [ home | news | 5th December 03 ] |
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christmas advent calendar |
The Christmas advent calendar is now up and running, a door will open each day up until
Christmas!
Last years advent calendar revealed the very first screen shot of W3D. This year it will work a
little differently - each day will reveal a separate image or parts of a slighter larger one,
rather than one big one. Just click each door to open and reveal that days image!
Want to know what's been revealed so far?! Then check out the advent calendar, which can be found
at the Team17 home page!
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| link |
[ Team17.com ]
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| christmas competition |
Loads of great prizes have been given away this week, so congratulations to those of you who have
won!
If you haven't managed to win anything yet don't worry, as there is still another 10 days of
competitions leading up to Christmas.
We will try to get prizes to the winners before Christmas, but due to competition dates we can't
guarantee this. To get in on the action click on the link below.
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| link |
[ christmas competition ]
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| webkit |
Judging has past the first stage and the second stage is still on-going. We apologise for the
wait, it is taking much longer than we expected as there are so many great sites to
judge!
We will let you know the results as soon as we have them, so please be patient.
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| navigation |
You should have by now noticed the new navigation at the top of your screen - nice isn't
it!
The old navigation represented the game being in development, so since the game has been released
we thought we'd give it a bit of an upgrade!
A new background for the site was also developed, but the file size was a little larger than we expected.
We may however put it up in the future.
A Flash version of the navigation is currently being made too, so look out for that soon.
NOTE: You may need to clear your cache to view the new navigation. To do this hold down shift > control
and click refresh.
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| [ home | news | 28th November 03 ] |
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| christmas competition |
If any of you were around this time last year you will remember the Christmas competition and
advent calendar - loads of great prizes and loads of fun!
This year we plan on doing the same, we have managed to get some brilliant prizes together for
you to win.
For anyone who wasn't around last year, here is how the competition works: A question is set each
day on the Team17 forum up until the 19th of December. Whoever guesses the correct answer or is
the closest wins, one guess per person is allowed. The answer will be revealed at the end of each
day.
The competition will start on Monday morning, so look out for the first question on the
forum.
In addition we will also be having another Team17 advent calendar - each day up until Christmas a
square will be removed. Make sure you keep visiting to see what will be revealed!
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| webkit |
We are currently judging all entries of the webkit competition. As it is proving difficult to single
out the top 10 websites, we may decide that the top 15 will go through to Round Two.
Each website is being judged on the following - navigation (quality/functionality), use of webkit
(quality/quantity), design (aesthetic and programming), content and originality. For each
category there is a maximum of 20 marks up for grabs.
The judging should be complete by next week, so as soon as we know who has made it to Round Two
we will let everyone know!
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| [ home | news | 21st November 03 ] |
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| patch |
A service patch is now available for you to download, it is essential to upgrade your copy of
Worms 3D for successful on-line play.
The patch includes Game feature additions, Game fix amendments, Network feature additions and
Network fix amendments.
Click the links below to discuss or download the service patch.
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| links |
[ download the patch ]
[ discuss the patch ]
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| Feral |
Good news for all you Mac lovers out there - Feral will be publishing Worms 3D for the
Macintosh.
Feral published Worms Blast for the Macintosh, so the game is in good familiar hands! A
release date is yet to be confirmed, but progress is currently being made.
Click the link below to find out more about Feral and Worms 3D on the Mac.
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| link |
[ Feral.co.uk ]
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| webkit |
The deadline for Round One entries has passed, so if you're reading this and still haven't
submitted your website then you're too late!
Thanks to everyone who entered, we have had some great entries and are looking forward to
judging who should make it through to Round Two.
All the entries will appear in the links section of the microsite, so you can take a look at
who you think should win!
Judging will take place next week; the top 10 webmasters will be notified by email.
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| [ home | news | 14th November 03 ] |
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| patch |
The service patch has yet to be finished and we are still waiting on a confirmed, approved build.
This means it will not be available for download until next week.
A lot of time and care is being taken over the patch, as we do not want a repeat of what happened
with the demo. We apologise for the wait, you will get it soon.
For those of you who don't know... the service patch will solve the vast majority of problems
encountered with online play and will improve the interface/usability substantially. The patch is
*required* for you to play online.
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| BAFTA |
The very first BAFTA Games Awards are here! Recognising and honouring outstanding creative talent across the
industry. We were chuffed to find out that Worms 3D has been nominated in the strategy section!
This year the BAFTA awards are to be split into two separate ceremonies. The BAFTA Interactive
Awards will focus on a broad spectrum of the new media industry. Whereas the BAFTA Games Awards ceremony will
focus purely on the games industry.
Hopefully we will be picking up an award - fingers crossed!
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| link |
[ BAFTA.org ]
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| charts |
Worms 3D has managed to climb up a place to No.15 on the all formats chart this week, despite some
heavyweight new entries and a very competitive top 20.
In addition, it is in the top 10 of the Xbox/GameCube charts and the top 20 of the PS2/PC
charts.
It is important to note that online sales do not count for chart-track and W3D is in the top 10 of
most online games services.
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| link |
[ chart-track.co.uk ]
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Internal tournament quarter-final |
| Mark Baldwin |
v |
Paul Robinson |
Mark Baldwin calmly beat Paul Robinson to go through to the semis.
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| Paul Kilburn |
v |
Kelvin Aston |
Kilburn eased past the hapless Aston to gain the last semi final place.
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| semi final |
| Kevin Carthew |
v |
Mark Baldwin |
Kev Carthew managed to eliminate Mark Baldwin, one producer down one to go...
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| Dave Smith |
v |
Paul Kilburn |
Dave Smith brushed off Paul Kilburn 2 - 0, easy!
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|
| final |
So we are now down to the final match...
| Kevin Carthew |
v |
Dave Smith |
Hopefully we will have a winner next week - Good luck to you both!
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| [ home | news | 24th October 03 ] |
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| webkit |
The webkit has been signed and sealed - which means the microsite is now finally up and running!
The microsite lets you download the new webkit and enter the latest and exciting W3D competition.
All the information you need to know about the competition can be found by following the link
below.
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| link |
[ launch webkit microsite ]
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internal tournament round 2 |
| Matt Bishop |
v |
Charles Blessing |
Charles Blessing made it into the next round by the skin of his teeth.
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| Rico Holmes |
v |
Dave Smith |
Dave Smith beat Rico Holmes 2 -1.
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| Paul Kilburn |
v |
John Dennis |
Kilburn swept aside John Dennis.
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internal tournament quarter final |
Things are getting heated in the internal tourney, only the best of the best still
remain!
The remaining eight have battled their way through the first two rounds and are now at the
quarter final stage.
The quarter final results/draw are as follows -
| Kevin Carthew |
v |
John Eggett |
Kev "Chesh" Carthew violated John Eggett's esteem in a 2-1 defeat.
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| Charles Blessing |
v |
Dave Smith |
Dave Smith beat Charles Blessing 2 -1. Only just though, Dave won the final game with 1 Worm left on 3 health!
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| Mark Baldwin |
v |
Paul Robinson |
TBA.
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| Paul Kilburn |
v |
Kelvin Aston |
TBA.
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Ties will be played on 'Standard' with 30 second round time - Good luck to all!
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| [ home | news | 17th October 03 ] |
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internal tournament round 1 |
The draw for the 1st round took place last week, and the matches took place over the last few
days. Matches were played on 1 of 3 landscapes, using standard settings (45sec turn-time), best
of 3 won!
Map 1
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| Paul Robinson |
v |
Jamie Irvine |
Paul Robinson recreated the longest day triumphing over Jamie Irvine 2-0.
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| Jon Oldham |
v |
Matt Bishop |
Oldham wasn't man enough to beat the Bishop ;-)
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| Paul Sigerson |
v |
Martin Swaine |
Martin Swaine effectively had a bye as Paul Sigerson ran screaming. To win with honour and bloody his hands Swaine decided to take his battle instead to CPU (Level 5), fought a tough match but finally defeated it 2-1.
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| Mike Green |
v |
Mark Dimond |
Mark Dimond defeated Mike Green.
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| Kelvin Aston |
v |
Andy Robinson |
Kel punished Andy Robinson.
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| Patrick Romano |
v |
Kevin Carthew |
Kev Carthew whalloped Patrick Romano.
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| Taran Matharu |
v |
Michael Platings |
Michael Platings comfortably disposed of Taran Matharu.
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| John Dennis |
v |
Andy Morriss |
John Dennis wiped his arse with Andrew Morriss, securing a tidy 2-0 first round victory. There were several schoolboy errors and a few moments of class. Both players showed a strong command of the homing missile, baseball bat and firepunch. In the end the tallest man won.
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Map 2
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| Paul Dunstan |
v |
Charles Blessing |
Charles Blessing beat Paul Dunstan.
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| Dave Smith |
v |
Grant Towell |
Dave Smith pulled off a 1st round surprise, knocking Grant Towell out.
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| Richard Gatehouse |
v |
Paul James |
Gatehouse goes through with a comfortable 2-0 victory against the inexperienced APJ.
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Map 3
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| Rico Holmes |
v |
Paul Tapper |
The Holmes/Tapper was the first one completed and Mr H was the first into round 2 following his win.
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| Paul Kilburn |
v |
Ian Lindsey |
Kilburn is still in, with a 2-0 victory against Ian Lindsey.
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| John Eggett |
v |
Tapz AI Army Lev. 3 |
John Eggett easily disposed of Tapper's AI Army (Level 3).
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| Martyn Brown |
v |
Mark Baldwin |
A number of elementary cock-ups proved costly as Baldwin defeated Brown 2-0 in a tense, closely fought affair.
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| Paul Scargil |
v |
Steve Eckles |
Seckles beat Scargill 2-1 in a closly fought match, even after some very question 'Clitheroe attack mode' moments.
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|
internal tournament round 2 |
Map 1
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| Kev Carthew |
v |
Richard Gatehouse |
Carthew (Team Design) powers past Gatehouse and into the next round!
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| Kel Aston |
v |
Steve Eckles |
2-0 to Kelvin.
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| John Eggett |
v |
Martin Swaine |
Jegg vs Swaine 2-1.
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Map 2
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| Michael Platings |
v |
Paul Robinson |
Robinson emerges victorious after three tense and evenly matched games with Platings and is through to the next round.
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| Matt Bishop |
v |
Charles Blessing |
TBA.
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| Rico Holmes |
v |
Dave Smith |
TBA.
|
| Paul Kilburn |
v |
John Dennis |
TBA.
|
| Mark Baldwin |
v |
Mark Dimond |
Well it was merely a matter of time before 'design hottie' Mark Dimond fell foul to a confident Mark Baldwin.
|
We'll update you fully next week with the results of the games to be played!
|
APJ in time-off shocker! |
After suffering in silence after not having a summer holiday this year (after moving house forced DIY before the Sun, Sea, Sand and the other),
APJ has been offered the fantastic opportunity to represent Team17 in France at the Wormsmasters website competition.
He'll be joining around 130 media-types for the gathering in Paris for the awards ceremony on Thursday 23rd, and the after show party!
He's promised to take his camera and get some pics up upon his return!
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| [ home | news | 10th October 03 ] |
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| game |
Cue the Spandau Ballet...
...cos we're GOLD! Gold! etc.. That's right, All 4 formats of Worms 3D (Cube, Box, PS2 and PC)
:-) All 4 (internally produced) versions are now in production for the European release date of
31st October.
This release date is for Europe only; there is still no word when the game will be released in
North/South America and Far East. This is due to it having a different distributor and
separate approval processes.
Stunned anti-climax is the atmosphere in the W3D studio. Half the studio is in limbo, half
doesn't believe it's real, but that's 'end of projects' for you. I guess a weekend of beer and
relaxation is on the cards before they get on with new stuff next week (see below).
Its now down to SEGA to sell some copies ;)
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| demo |
Now that the game is finished, we'll be working on getting a new demo (with a new level) created
and released in the next couple of weeks.
The new demo should run on pretty much all machines, and hopefully it will have both a
multiplayer and single player deathmatch - but there won't be time for an online demo or much
more content than we've released before, sorry. :-(
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| webkit |
The downloadable webkit(s) are nearing completion now. Sega are finalising and optimising the
content and we are working on the website side of things.
Not long to wait now until we reveal all and you can get on building your own Worms 3D
websites!
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| internal tournament |
To celebrate the release of Worms 3D all the staff here at Team17 are going head to head! Monday
marks the start of a Worms 3D tournament; the first round draw has just taken
place with an impressive turnout of 32 willing players!
The tournament is on PS2 - Each match will be played on 1 of 3 landscapes, using standard
settings, best of 3 wins!
A lot of pride is up for grabs, with everyone wanting to take first prize. We will keep you
updated on the tournament as it unfolds...
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| [ home | news | 3rd October 03 ] |
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| PC Gamer |
Guess what we've got?? (look right!)
Not to spoil anything but we know the results of the PCGamer and Play.com reviews
and not to ruin the enjoyment of reading the article, lets just quote ::
"There's never been a better time to have Worms."
"The most manic cartoon fun you can have on your PC."
"A breath of fresh air."
[ discuss this review here ]
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| press & promotion |
In short, you should start to see widespread press coverage happen over the next few
months! If the response to Spadge's trip is anything to go by, keep an eye out for
previews and reviews from hundereds of different sources.
We'll try and keep track of all the bits said in the forthcoming PRESS | REVIEWS section
on the site.
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| US info |
Due to the structure of Sega Europe, US/Canada and Australia will have different distributors for W3D (and
other Sega Europe titles). This is because Sega of America is actually a separate company to Sega Europe.
We don't believe there will be a simultaneous US/Canada/Europe release, but we haven't
got any actual dates yet. Stuff like that is for the US distributor to decide, not Team17 or Sega
Europe. We do believe there will be a simultaneous Europe/Australia release though.
Patience is a virtue US/Canada people. Guess people in Europe are used to delays in the
opposite direction too...
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| webkit |
We are still busy working on some exciting new Webkit/Website related stuff. All will be
revealed fingers crossed early next week.
In the meantime, check out the hi-quality French Wormsmasters site linked below. This is the
official French Webkit campaign and entry is available only to French language sites. This
is an excellent site with loads of links to yet un-seen sites too!
|
| link |
[ Wormmasters.com ]
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| [ home | news | 26th September 03 ] |
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| rush hour |
Since both the unofficial and official demos were released, website hits have gone through the
roof - with traffic increasing ten fold! Just this month the Worms 3D website has been hit over 1
million times. Be sure to watch the hitcounter over this next week as we bulldoze through the 10
million mark!
The increased traffic has put strain on the main webserver, though. This has meant we have had
to apply load limiting options to the forum, limiting the amount of users and hopefully keeping
the forum more stable. We are currently looking into upgrading the server in time for the release
of the game, as traffic from now on will only get busier.
|
| demo |
The demo has been available for download a week now and is proving to be very popular. Gamershell
alone have had over 58,000 downloads, PC Gameworld 25,000, Jolt over 23,500 and that's just the
English version!
On a scale of popularity for the first 3 days, Worms 3D goes in the Gamershell TOP 5 downloads -
joining Call of Duty, Return to Castle Wolfenstein: Enemy Territory, Colin McRae Rally 3 and Jedi
Academy.
Problems with the demo are currently being looked into, there are issues with pre-athlonXP
processors and we hope to release a fix as soon as possible. The source of the leak has been
found and fortunately it wasn't anything malicious. A technical FAQ and a mini demo FAQ can be found by following the
links below.
|
| links |
[ download the demo ]
[ technical FAQ ]
[ mini demo FAQ ]
|
| game |
The game has gone 'gold' on XBox and Gamecube and is under hardware vendor submission processes
at the moment. We expect the PS2 version to be submitted early next week, all of which means we
should hit our street dates, fingers crossed.
As for PC, work continues on the PC side and we hope to go gold on that in 7-10 days. Once we've
gone gold on that, the Team might take the opportunity to celebrate...
Official street dates for all platforms will appear soon.
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| [ home | news | 18th September 03 ] |
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| leaked demo |
Both an English and German demo have been leaked on the net, please be aware that these are NOT
official releases and are based on somewhat older game code. Therefore certain things are not
included/working correctly, such as mouselook and blimp mode.
Too late to stop it now, so since it's around, here's some advice…
To run the demo, unzip the contents to a folder and then run the RUN.CMD file, if you have an O/S
earlier than 2000 then you will need to change this to .BAT, do not run the WORMS3D.EXE in the
BIN folder since this is not how the game runs and it will crash.
As it's an unofficial release there appears to be an issue with the demo on some machines
(results in a "cannot read memory" error) and we're now looking into this, it is likely to be a
driver/installation problem. A vital missing file can be downloaded by following the link at the
bottom.
There are plenty of threads on the forum about fixing any errors that may occur; hopefully you
will be able to run the demo as smoothly as possible.
For those who are able to run the demo without any problem, we hope you enjoy a very small taste
of what's to come.
An updated English demo (with first person mouselook for instance) will be released
shortly.
|
| forum links |
[ unofficial demo support ]
[ missing file ]
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| [ home | news | 17th September 03 ] |
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| competition |
Gameplay are giving away a one off render of Worms 3D signed by everyone here at Team 17.
How can you get your hands on this unique piece of gaming memorabilia? Simple, all you have to do is hand draw your own Worms character and mail/email it to Gameplay.
The winning entry will also be featured in the next Gameplay magazine. Runners up will receive a selection of superb Sega goodies.
Hurry up and get your entries in as the competition closes on the 31st October.
Click on the link below for more information about the competition, including age ranges and entry address.
|
| link |
[ Gameplay competition ]
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| [ home | news | 12th September 03 ] |
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| out and about |
We've packaged our Team17 Press 'stooge' Spadge into a bubble-wrapped crate and freighted him over
to Europe for a couple of weeks!
Lucky so-and-so you might think, but he's off doing some PR for Sega for W3D until 25th September
and won't have time for alcohol at all (honest). He'll be seeing journalists from Italy, France,
Spain, Holland, Belgium, Switzerland, Germany and the Scandinavian countries in a number of
trips.
As a result, he won't be showing himself in the forum as much, but will try and answer a few
questions of he gets an opportunity to login whilst between flights (15 in 11 days!) His presence
has been requested to demonstrate and present the game to Sega's international territory sales and
marketing teams, plus do interviews with game journalists and also a few TV bits and pieces. It's
something he's done a lot of over the years (just ask his wife).
Sega could of course do it themselves, but there's always a different passion and interest when
there's a developer present - you tend to get a lot more interest from journalists too who prefer to
speak to people who make the game rather than people employed to sell it (and that's not being
critical of anyone at Sega, it's just the way it is).
And his plans for the evenings? "I have a dinner with the international sales people and
usually tell them lots of funny (or so I think) developer stories, the brave ones then stay on late
for a drink or two. The really brave ones (if they're still standing) hang around and help me find a
kebab shop."
He's also mentioned a photo-diary of the trips, so look out for that...
|
| demo |
It's looking likely that the PC demo will make its highly anticipated appearance in the first week
of October!
A few demos are doing the rounds at various shows at the moment (Nvidia and PlayStation Experience)
each with various different features. Expect the official demo to be a 2 player deathmatch, with a
limited weapon set. The tutorial/frontend will probably not appear for size reasons, but the newly
added 1st person mouse-look should.
50-odd MBs of game demo available for download from this site and many others very soon. We'll keep
you posted.
|
| boxshots |
After a few different designs, we can finally reveal the official Worms 3D boxshot!
As mentioned previously, over 30 concepts were done (we'll reveal some of these at a later date).
Gollow the link below for the 4 main format boxshots to appear on European/Australian shelves in
October.
[ official boxshots ]
|
| p.s. |
Just a quickie to say that you can also pre-order W3D from the official Team17 shop! Just follow the
link below and click on the Worms 3D banner - then add W3D to your basket!
[ official Team17 Shop ]
|
| forum link |
[ discuss this update here ]
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| [ home | news | 5th September 03 ] |
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| frontend |
Check out the screenshots section where we have uploaded some frontend screengrabs!
Worms 3D's frontend is by far and away the most slick menu interface ever built and produced at T17!
The static screenshots can't replicate the way the thing bounces, moves, lives and builds itself!
The background music is supplied by a as-yet-can't-be-named successful commercial chart artist - but
fear not, the Wormsong still makes an audible appearance!
If you haven't already seen the front end screens, then follow the link below.
[ Frontend screenshots ]
[ discuss the screenshots ]
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| audio |
We have been working hard on the W3D audio (including getting the frontend soundtrack sorted). In
conjunction with this hard work, DOLBY have certified Worms 3D to carry the Dolby Digital Surround
logo for 5.1 audio on console ;-)
PS2 and GC have passed and we expect no problems for XBox to get it too. We're not 100% sure at the
moment if we are supporting Dolby 5.1 on PC, we'll have to wait and see.
Dolby, by the way, loved the game too ;)
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| shackyCam |
Post-ECTS video's are popping up all over the place now. The best ones are available at the moment
at IGN. They are hosting each one of the 5 2/3MB movies that made up the 20MB large movie that was
released a few weeks ago. Nice of IGN to ensure that modem users needn't miss out on the fun too
;)
Gamer's Hell have posted a sha(c)kycam (nice spelling GH) video of the Xbox version of Worms 3D.
TBH, they've done a right 'ol naff job at it (Worms 4??!!). Its showing a pretty old Xbox build,
poor camera work, poor video quality and embarrassingly poor gameplay too! Not a very good video
really, don't waste you bandwidth.
The game was on show at E3, ECTS and the GC in Germany as part of the aforementioned NVIDIA
campaign. It will also be at other road shows as part of increased promotion over the next 2 months
prior to release.
Spadge was also at E3, ECTS and GC doing press relations for the game making presentations to the
press, doing interviews and also some TV stuff - which is why the dev diaries have dried up a bit
(sorry!)
Be on the look out for Gamespot's ECTS interview with Spadge! We'll post a link in the press section
soon-as.
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| boxart |
Much has been mentioned about the boxart for Worms 3D.
All in all we did 30 box concepts. Check out 2 examples (right). 1 of which took a few mins, another
probably took a while longer ;) We think we know which is more likely to be the official box. The
official final version is yet to be revealed...
[ shop.gameplay.co.uk boxart ]
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| [ home | news | 29th August 03 ] |
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| Game Update |
Work on the gameplay continues, and we're really closing down on the game balance stuff now, and
we're almost there. The similarities to the game in 2D is uncanny, but the progression from 2D
Worms is pretty remarkable. The feel of the game is different, yet at the same time, comfortably
familiar.
New strategies, play styles, game modes and suchlike will emerge and you'll also be able to
play/recreate many of the old type of games. But it's important to understand that you won't be
able to do things exactly like you could in 2d because it's all new and different. We've done
certain things (like alter the energy transferred in blasts) to ensure the game plays well - but
a lot of it will not be obvious at first.
Obviously, the proof of the pudding will be in the eating. Some will love it, some will think
it's ok and we assume a few will find it not to their taste. Some people just don't like change
and the hard-core fans are the hardest to satisfy - however, we can assure you that this *is*
Worms in 3D :-)
Lots to do still... localise products (and demos), console demos, on-line testing and other
stuff...
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| Weapon Update |
Much talk on the forum is about weapons. What's in/out/new etc. Obviously, we can't reveal
everything, but here's a brief list on current weapon technology/thinking.
If anything's been removed, replaced or re-engineered then we've done it for good reason. Some of
the weapons did not have the same function in 3D or did not translate well and were removed. A
number of weapons have gone that had very similar actions or properties - our aim wasn't to
achieve a really high weapons count just for the sake of it, we wanted weapons that worked well
and were better balanced.
The following weapons went in and were working but have since been removed (and no, they can't
simply be switched back on due to us freeing memory & resources up on the console
versions!)
- Flamethrower (Just didn't work well - 3D flames are tricky to pull off and just don't look
great in a cartoon environment)
- Ming Vase (With Cows, Sheep, Bananas, Dynamite, HHG and something else, there was little room
for it and we felt it was a bit tired)
- Super Banana Bomb (As above)
- Minigun (With shotgun and uzi, it was duplicating)
- Dragonball (Looked a little weak and wasn't as effective in 3d, but Shotgun, Dragonpunch, Prod
and Baseball Bat are available)
- Mailstrike (Been replaced)
- Skunk (Been replaced)
- Longbow (Couldn't offer the same functionality in 3D - arrows couldn't be used as 'ladders' due
to the scale issue. It was also difficult to precision aim an arrow in 3D)
Worms 3D is not the 2D game in its entirety transferred to 3D. In the process of remaking and
re-energising the game many of the weapons have been expanded, enhanced and vitalised by the
move. The rope's importance is lesser in the 3D game, but it's still useful for getting about,
particularly if you have no Jetpac or Teleport. In addition, the back/fore flip jump lets you get
around pretty well, fairly quickly and pretty intuitively. The Shotgun has some aiming 'wobble'
that settles down after a period. We added this because it was too easy to use over
long-distance. You also get less of them in the game because they are quite powerful. As
mentioned above, we're still working hard on trying to make the game well balanced and not too
reliant on particular weapons.
|
| Demo Update |
Due to requests to get the demo size down, the frontend has gone and so has the tutorial. So now
it's a 2 player deathmatch with a limited weapons set. But it's just a demo, right?
Unfortunately, we have too much work on to just keep churning out different demos (like finish
the game itself!) so plans for an enhanced demo including the removed frontend/tutorial have had
to be shelved. Every time we produce a demo it has to be robustly tested here, at Sega (and 3rd
party publishers) considered for CD, considered for download size, all kinds of
stuff.
BTW Even cut down, the demo is about 50mb (which will frighten off dial-ups we imagine!) and the
full game is over 1Gb of data now (as we mentioned last week).
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| [ home | news | 28th August 03 ] |
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| London Games Week |
Currently halfway through, LGW is a massive consumer and trade initiative designed to raise the
profile of the interactive industry within the media, and the public at large.
Running from Monday 25th August through until Sunday 31st August, at the heart of the event are
ECTS, the Game Developers Conference Europe and the PlayStation Experience. Worms 3D will be making
available at a number of the planned events, details below.
[ London Games Week ]
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| ECTS |
With Sega's ECTS booth dealing with the launch of its new product acquisition strategy (ECTS is
trade only), its most recent European acquisitions (including W3D) will be on show in the
PlayStation Experience (see below). Fear not though, we are still making an appearance at
ECTS!
Take a visit to Nvidia's booth to discover a demo version of W3D! Graphics card giant Nvidia is
showcasing a number of major PC titles alongside its new hardware at the show, as part of its 'The
Way Its Meant To Be Played' campaign. The Nvidia demo features only two teams of worms and a single
map, but there are plenty of different weapons available, and the island level to battle on has
plenty of variety in terms of both objects and altitude.
[ ects2003 ]
|
PlayStation Experience |
Our main appearence is at the PlayStation Experience 2003, 28th-31st August, hosted by Sony. An
enticing combination of exclusive gameplay and entertainment areas include a star studded musical
line-up as well as a heady mix of celebrities from the world of film, sports and
gaming.
Tickets are available to everyone, priced £8 on the door and £5 in advance from the PlayStation
Experience website. W3D is in the Cartoon section, where you can apparently "shake off the
adults (and) act your shoe size, not your age!
[ PlayStation Experience ]
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| [ home | news | 22nd August 03 ] |
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|
Sorry there are no updates for the site this week, expect some soon though as we have been working
on the following sections...
|
| Weapons guide |
Over the past week a weapons guide has been developed for the goodies section of the website. The
weapons panel has been broken down into sections, with a section appearing in each planned successive
update.
These sections will include a description about each weapon, how and when to use it and a picture of
it in action! Unfortunately, it is just a little too early to reveal some of the details, so the
release has been postponed.
Not all weapons are detailed at the start, and will be revealed at a later date as they are still
top secret!
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| Players Guide |
We are currently working on a players guide for the goodies section. The players guide includes a
full run-down and information about the HUD as well as info on the camera, with screenshots of the
different camera modes the game offers.
The HUD display is unique to Worms 3D and we'll be running through its design and features; you will
be able to zoom in on each part giving you a closer look and further information!
We are working on a series of screenshots (one for each camera angle), giving information about how
each camera angle works and how to gain full advantage from using them.
|
| Webkit |
We have frequently been asked to provide hi-res artwork for fans wanting to produce unique artwork,
wallpaper and fan websites from our official designs.
As most of the images/graphics on the website are optimised for on-line, the quality is a little low
for reproduction for new, custom work and sites. Hence, we have decided to produce a Webkit!
Containing layered versions of our artwork and designs, website creation tools and official website
content (plus some extra surprises) the Webkit is the essential tool for all those wanting to
produce W3D fansites or create wallpaper!
Stay tuned for more info about the Webkit - to be revealed next month.
|
| Fan Art |
Over the past couple of weeks we have been looking at and selecting your Fan Art for the August
section. So far there have been some very good entries from a wide range of people!
We will try to put as many up on the site as possible, so keep them coming!
As mentioned in the announcements section of the forum, we are looking at options to trim the
back-up size of the forum DB. It looks like attachments over a certain date will be going, so if you
have any important artwork that is stored in our attachment DB (attachments to posts) that you wish
to save, contact us now, before its too late!
|
Spot the deliberate mistake! |
An eagle-eyed and very informative member of QA, Brian Fitzpatrick (pictured right) has pointed out
our very silly error.
As we reported about W3D last week "The game on PC is now over 1Gb, and that means 2 CD's -
our first ever 2 CD game!".
That info, is quite obviously, a load of old rubbish. Hands up those that remember
Nightlong - Union City Conspiracy
which was released on 3 CD's, and more recently
Phoenix - Deep Space Resurrection
which was release on 2 CD's.
Worms 3D for PC IS now over 1Gb, and that DOES mean 2 CD's - however, as for being our
first ever 2 CD game - well, we were wrong, we're sorry and we apologise for any inconvenience
caused ;)
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| [ home | news | 15th August 03 ] |
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 |
| dev diaries |
We hope to get back to writing diaries soon but things have just been so hectic we haven't got
around to it. The game beta is obviously taking priority at the moment - and rightly so
;)
Instead, here are all the news snippets that we could lay our hands on!
|
| video footage |
Big news A 2MB in-game video clip will be available for download today!
As you may know, we did do a video a month or so back for release, however that looks kinda out of
date now. Since then, we have new footage from the latest build (almost beta and is really, really
showing promise!) It's only fair to give you an impression of the game as-is rather than as-was
:)
The new footage submitted to Sega for approval was 3 minutes of raw, un-edited gameplay in 640x480
resolution. The .wmv file as a result was 46MB! The video has been approved, although it's been
edited down to 20MB (and down to 1min30 in length) but it's still good to see how the game looks and
plays. And yes, the video shows the deformable landscape - you'll see holes left in the land
afterwards - although we're not quite sure what the big hoo-ha there is with that... you shoot land,
a hole/crater appears ;)
This 20MB footage has been split into 5 clips - clip 1 will be available from our FTP site and the
other clips have been released to the games press. We'll link to the other clips as soon as they are
available.
We'll also do some footage of the front-end for a later release. Its as slick as a very slick thing
indeed... We'll just wait to see when we can put that live since it's all got to fit in with Sega's
materials plans.
|
| game update |
We're due to beta anytime in the next week or so. That means a long August testing the console
versions and hopefully getting those approved during September. We've also got a few bits and pieces
to sort for the PC - most notably on-line, but we should be ok for an October release!
The game on PC is now over 1Gb, and that means 2 CD's - our first ever 2 CD game! It's this size
mainly due to all the audio (voice banks and ambience tracks - there are many!) As for compression -
the audio will already be compressed, as will all other data, video, textures and so on. If by some
fluke we manage to squeeze it onto 1 CD (which is very unlikely) then our publishers will most
likely be happy about that :0 Having 2 CD's shouldn't really effect the price and being on 2 CD's
doesn't automatically make it a great game either - but we're working on that bit! The GC version
will fit on a single GC disk (it has over 1GB capacity, unlike standard CDRom).
The game also features a special title track provided by a popular new music group! Big time, eh?
More about this will be revealed soon. The Worm-song is in there too, somewhere or
other.
We're actually creating the box cover artwork at the moment after a few weeks of concepts (which
will be revealed in good time). Back-of-box text blurb is yet to be finalised but mostly sorted
except the minimum machine specs. All versions will appear in a DVD case - as was decided the
industry-standard practice about 2 years ago!
|
| demo update |
The PC demo will definately be out prior to release, we've got an exclusive demo with a major UK
magazine and also across Europe. A 2nd downloadable only demo will be out shortly after, or on the
day of release of that mag. We're also hoping that we'll have time to release an on-line demo too,
certainly a number of weeks before the game goes live.
We'll try and keep the size down, certainly under 100mb if we can but that will mean audio-visual
restrictions (it's a 2xCD game).
|
| focus test group |
We're doing a few more isolated focus tests this week with people coming in and spending a few hours
playing the game with our design team. I guess you'll see a few posts from guys who've played the
game on our forum! We'll try and get the forum usernames of those that took part - but no pestering
them with questions - they'll have signed a non-disclosure agreement!
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| [ home | news | 18th July 03 ] |
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Worms 3D Forum International Lounge! |
With the influx of foreign press links (kindly supplied by Sega Europe) and with Worms have such
international appeal, we felt the need to add a section for the non-english speaking
Worms fans!
So now we are giving everyone a chance to chat about Worms 3D - in the brand new International
lounge.
Very soon, we will be implementing country flags too, so each thread will be represented with your
appropriate flag.
This new forum section is open now for all foreign language posts!
We will also be requiring new moderators for the International lounge, so any of those multi-lingual
forum users who would be interested then feel free to contact us!
|
| Worms 3D Forum link |
[ International Lounge ]
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| foreign press link |
[ Latest press links ]
|
| e-mail link |
[ contact webmaster ]
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| [ home | news | 27th June 03 11:53 ] |
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Sega W3D video teaser! |
Eurogamer.net - SEGA RELEASES WORMS 3D TEASER
Eurogamer.net show Sega's Worms 3D video teaser
Sega has this morning Friday 27th June released a video teaser for Worms 3D!
The 9MB trailer (available from EG - below) includes one of those amusing little Wormy CG efforts
for which the series is famed, and gives you a good idea of what to expect from the final
game.
Having seen it in action at E3 this year, Eurogamer's opinion is that it looks, sounds and plays
like Worms. Just in 3D. Praise indeed.
|
| Eurogamer link |
[ Eurogamer.net website ]
|
| forum link |
[ discuss this news story here ]
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| [ home | news | 27th June 03 10:46 ] |
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C&VG W3D exclusive! |
C&VG.com cover story - THE WORMS THAT TURNED
ComputerandVideoGames.com show their exclusive shots of never-before-seen areas
Click the link below for C&VG's new exclusive Worms 3D update. Online since 17:38 Thursday 26th June
2003, the story reveals never-before-seen areas in their 20 exclusive screenshots.
Our very own Martyn Brown 'tempted by the offer of a pint' takes C&VG through the glorious 3D rebirth
of our classic turn-based title.
Stay tuned to C&VG for more exclusive W3D stuff, with a 'full, revealing' interview with MB next
week!
|
| C&VG link |
[ C&VG website ]
|
| forum link |
[ discuss this news story here ]
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| [ home | news | 12th May 03 ] |
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| E3 |
Worms 3D @ E3!
SEGA Announces stellar video game lineup to be featured at Electronic Entertainment Expo
2003
SAN FRANCISCO - April 28, 2003 - Illustrating its power as an independent content publisher, SEGA
today announced its lineup of entertainment and sports games to be featured at the Electronic
Entertainment Expo (E3) 2003.
Mark your calendar for May 14th-16th, 2003, as the industry converges on Los Angeles. E3 2003 will once
again be the ultimate gathering for the interactive entertainment industry. SEGA's E3 2003 lineup
features a bold and diverse array of titles across all platforms, with a thrilling blend of action,
adventure and platform games.
Worms 3D will be there, and a full E3 report will appear after the show in a dev diary update! As E3
is a trade event, only qualified industry professionals may attend and no one under 18 will be
admitted.
See Worms 3D at 2216 West Hall, between 14-16th May 2003.
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| link |
[ E3 expo website ]
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| [ home | news | 25th April 03 ] |
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| SEGA |
SEGA Europe Ltd Announces Worms 3D
First 3D Version of Popular Turn-based Strategy Game Comes to Latest-Generation Consoles &
PC
LONDON, UK - April 25, 2003 - SEGA Europe Ltd, today announced an agreement with Team17 Software
Ltd, granting SEGA Europe rights to publish 'Worms 3D' on GameCube, PlayStation2, Xbox and PC. Worms
3D is the first 3D incarnation of the highly acclaimed and best-selling Worms franchise, and this
latest version marks the first time a core Worms game will appear on the latest generation
consoles.
The Worms 3D site has undergone a few changes as a result too! The new Worms 3D logo has made its
1st appearance and an all new splash screen has been created. The url now being used is
www.Worms3D.com. www.worms3.com still remains. Watch out for big site changes in the coming
months as Worms 3D nears release!
|
| link |
[ full SEGA press release ]
|
| link |
[ new splash screen ]
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| [ home | news | 2nd December 02 ] |
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| Christmas |
First Worms 3D screenshot!
Details of the Team17/Worms 3D Advent Calendar and daily prize giveaways in the run-up to
Christmas!
Tune in daily to the Team17 homepage in our run-up to Christmas. Each day, a square of
the Wormy festive scene will disappear, revealing the very first Worms 3D screenshot!.
Obviously, you'll have to be patient, and wait till the 25th December before you are treated
to the whole image!
Also, from the 3rd-20th we will be running a forum competition each weekday! Tune into
each daily competition thread - be the first to answer the question correctly and win the prize
for that day! We have loads of great stuff to giveaway, CD's, posters, t-shirts and a Gamecube
Saitek Steering Wheel and Controller!
Tune in daily for our fantastic Worms 3D screenshot unveiling and prize competition!!
Team17 wish you all a very merry Christmas and a happy New Year
|
| link |
[ Team17 Advent Calendar ]
|
| link |
[ Christmas Competition Forum ]
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|
 |

28th May
Mac Worms the wait is over...

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13th April
Webkit final results

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22nd March
Worms on Mac pre-order

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5th March
release date confirmed

webkit judging to be confirmed

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27th February
Feral Funky

APJ Last day

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13th February
Feral Flash

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13th February
US release ETA Wal-Mart end-of-Feb

patch Gaining Gamespy approval

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4th February
Live Global Xbox Worming

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16th January
US release Feb 2004

soon-to-be-announced ????

patch Firewall frolics

xmas competitions prizes posted

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19th December
webkit links soon

patch in testing

xmas competition final day - up for grabs...

flash navi flash indeed!

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12th December
webkit judging complete

patch what we aim to do

xmas competition one week to go

internal tournament one winner

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5th December
xmas calendar up and running

xmas competition loads still to win

webkit longer than we thought

navigation bit posh

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28th November
xmas competition starts monday

webkit judging in progress

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21st November
patch out now

Feral Mac version

webkit times up

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14th November
patch on its way

BAFTA nominated

charts on the way up

internal tournament the final

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24th October
webkit its here

internal tournament best of the best

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10th October
game gone gold

new demo working on it

webkit wait a little longer

internal tournament head to head

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3rd October
PC Gamer result

press & promotion widespread coverage

webkit nearly ready

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26th September
hits through the roof

demo very popular

game going gold

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18th September
leaked demo not ideal

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17th September
Gameplay comp get drawing!

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12th September
out and about heading for Europe

demo first week October

boxshots official!

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5th September
frontend bouncy

audio digital surround 5.1

shackyCam sh***yCam

boxart good...


...not so good
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29th August
game update lots to do...

weapons update what's in/out/new

demo update 2 player deathmatch

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28th August
LGW 25th-31st August

ECTS 27th-29th August

PS Experience 28th-31st August

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22nd August
weapons guide postponed

players guide the unique HUD

webkit revealed next month

fan art keep them coming!

Brian Fitzpatrick eagle-eyed teamster

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